Peer+Teaching+Module

Pick a skill, software, web application, technology concept or theory that has the potential for extensive use in a school classroom by students or teachers. Once you have decided on a topic, develop a 15-20 minute (maximum) presentation and digital handout for the class. The digital handout should be a one page flyer, pamphlet, brochure, etc. that contains the necessary and relevant information pertaining to your topic. Group size is 1-2 people per group.

Be sure to include an explanation of your topic, required materials, examples and use within a school based context. With the background information covered, share with your classmates how to create material and/or use this product in a school. If relevant, you may wish to make a statement related to the safe and responsible use of your module.

Many resources are available to assist in the delivery of information. Google or YouTube for potential resources that can be used in your module. You may want to incorporate a video or screen shots to help facilitate understanding. Be sure to provide a list of references.

__Evaluation:__



There are multiple programs available for use with your peer teaching module. Below are a few potential choices however, you are not limited to these options:
 * Construction Project (eg. Construct a .....) -
 * Makey Makey-
 * Gamification of Education (Increasing Role of Gaming in Education, NOT Computer Games for Education)-
 * Raspberry Pi -
 * Virtual Reality in Education (VR) Eg. Oculus Rift, Gear VR, etc. -
 * **Teach a Skill -**
 * **Drones** -
 * **Use a Shop Tool** -
 * **Wearable Technology** - [] -
 * Hummingbird Electronics Kits - [] -
 * Gardening -
 * Plickers -
 * Hour of Code -
 * Sewing -
 * Computer Programming/Coding -
 * Audacity in Education -
 * Lego Mindstorms - Robotics -
 * YouTube In the Classroom -
 * Wiring - Electrical? Computer? Sound?
 * Today's Meet
 * Makerspaces - Maker Movement
 * Teenage Engineering - []
 * SparkFun RedBot - []
 * Arduino
 * Robotics
 * Socrative -